Maître Seymour
(Maester Seymour)
Maître Seymour
(Maester Seymour)
Nom :
Maître Seymour
Maester Seymour


CCM : 3
Type / sous-type :
Créature légendaire : humain et elfe et clerc
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.


: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.)



Force / Endurance: 1/3
Autorisations en tournois
Vintage
Legacy
Modern
Pionner
Standard
Commander
Duel Commander
Pauper
Couleur




