Maester Seymour
Maester Seymour
Nom :
Maester Seymour
Maester Seymour


CCM : 3
Type / sous-type :
Créature légendaire : humain et elfe et clerc
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.


: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X+1/+1 counters on it and it becomes monstrous.)



Force / Endurance: 1/3
Edition
![]() | Final Fantasy Commander | #160 | 13/06/2025 |
Autorisations en tournois
Vintage
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Modern
Pionner
Standard
Commander
Duel Commander
Pauper