Peine de prison et Geist de Saint Traft
Peine de prison et Geist de Saint Traft
Discussion ouverte par Zefty Le 12/01/2014
Discussion ouverte par Zefty Le 12/01/2014
Zefty
J'ai une peine de prison qui enchante le cadet impatient de l'adversaire. Il joue un Geist de Saint Traft. Est-ce-que j'ai le droit de déplacer la peine de prison sur le Geist ?
Réponse(s)
66666 points
66666 points
Thorgor - Prince Démon - Le 12/01/2014
Nop. Sinon les effets qui disent "Attacher ~ à la créature ciblée" seraient un peu redondants.
Y a rien qui parle de cibler là-dedans
CompRules a dit :
701.3. Attach
701.3a To attach an Aura, Equipment, or Fortification to an object means to take it from where it currently is and put it onto that object. If something is attached to a permanent on the battlefield, it's customary to place it so that it's physically touching the permanent. An Aura, Equipment, or Fortification can't be attached to an object it couldn't enchant, equip, or fortify, respectively.
701.3b If an effect tries to attach an Aura, Equipment, or Fortification to an object it can't be attached to, the Aura, Equipment, or Fortification doesn't move. If an effect tries to attach an Aura, Equipment, or Fortification to the object it's already attached to, the effect does nothing. If an effect tries to attach an object that isn't an Aura, Equipment, or Fortification to another object or player, the effect does nothing and the first object doesn't move.
701.3c Attaching an Aura, Equipment, or Fortification on the battlefield to a different object causes the Aura, Equipment, or Fortification to receive a new timestamp.
701.3d To "unattach" an Equipment from a creature means to move it away from that creature so the Equipment is on the battlefield but is not equipping anything. It should no longer be physically touching any creature. If an Aura, Equipment, or Fortification that was attached to something ceases to be attached to it, that counts as "becoming unattached"; this includes if that object and/or that Aura, Equipment, or Fortification leaves the battlefield.
701.3. Attach
701.3a To attach an Aura, Equipment, or Fortification to an object means to take it from where it currently is and put it onto that object. If something is attached to a permanent on the battlefield, it's customary to place it so that it's physically touching the permanent. An Aura, Equipment, or Fortification can't be attached to an object it couldn't enchant, equip, or fortify, respectively.
701.3b If an effect tries to attach an Aura, Equipment, or Fortification to an object it can't be attached to, the Aura, Equipment, or Fortification doesn't move. If an effect tries to attach an Aura, Equipment, or Fortification to the object it's already attached to, the effect does nothing. If an effect tries to attach an object that isn't an Aura, Equipment, or Fortification to another object or player, the effect does nothing and the first object doesn't move.
701.3c Attaching an Aura, Equipment, or Fortification on the battlefield to a different object causes the Aura, Equipment, or Fortification to receive a new timestamp.
701.3d To "unattach" an Equipment from a creature means to move it away from that creature so the Equipment is on the battlefield but is not equipping anything. It should no longer be physically touching any creature. If an Aura, Equipment, or Fortification that was attached to something ceases to be attached to it, that counts as "becoming unattached"; this includes if that object and/or that Aura, Equipment, or Fortification leaves the battlefield.
Y a rien qui parle de cibler là-dedans
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Bien joué !
Trop la classe, cette vidéo de moi en train de surfer sur une vague de flammes ! Il faut que je mette ça sur Lava Tubes.
Jaya Ballard, mage de force, au retour des vacances
Proposé par Dark Mogwaï le 19/06/2012